It is the Age of Conquest, three centuries before the events of Game of Thrones. Westeros stands as a fractured continent, with seven warring kingdoms jostling each other for power and dominance. A new power has invaded from Old Valyria, bringing with them fire and blood. The time is now ripe to establish yourselves as the strongest Kingdom of the realm and unite Westeros under your banner. Claim victory in this continent-spanning war and forge the Iron Throne!
Aegon’s Conquest is a medieval fantasy themed tabletop megagame, meaning that it is an interactive experience where a large number of players work either together or against each other to affect the greater storyline. Aegon’s Conquest is a team-based competitive endeavor with tightly defined rules and player options. The game aligns its players into eight major factions of four players each with the ultimate goal to have the most points by the end. It encourages face-to-face diplomacy, tactical play, secret dealings, betrayal, and heartfelt roleplaying. The game is based on the history and deep lore as presented in the A Song of Ice & Fire literary series, though knowledge of the source material is not needed to play or run this game.
Watch the Skies
In a megagame everyone is playing in the same game – and in this megagame players are grouped into teams, each team playing one of eight real countries in the world, namely USA, UK, France, Russia, China, Japan, Brazil and India. And … there is one mysterious team of aliens from another world.
The story behind the game is that we are in the real world of the year 2025, just a few years from now. In this game, the conspiracy theories about the existence of aliens and UFOs are in fact true – though the people of the world do not know that yet.
As the Governments of the world, deciding when to admit publicly to the world that aliens are real will be an important question for you all to discuss right from the start.
You, as the players, represent important government leaders, Prime Ministers, Presidents, Diplomats, Generals and Scientists. You will, during the game, have to deal with real world crises such as wars and earthquakes – BUT – at the same time deal with an increasing UFO menace without creating world-wide panic and terror.
Den of Wolves
Den of Wolves is a game about the interactions between politics and survival during a time of crisis. Players represent the vessels in the “Survivor Fleet” – a group of surviving vessels fleeing from a catastrophic attack by a ruthless enemy. These vessels are trying to survive in the midst of a crisis. Some players are civilians whilst others are representing government and military elements of the fleet. This game is about interactions between all of these different entities as they attempt to survive.
The game blends both ‘Political’ (talking and negotiating) and ‘Operational’ (decisions, units and resources) gameplay. Some roles are exclusively Political, while others have a much greater focus on Operational matters. In general, players should expect a significant amount of resource management and player-to-player negotiation and discussion, with a small amount of unit positioning and combat.