OUR GAMES

UPCOMING GAMES

Join us on April 27th for Gods of the Ancient World. 

Tickets go on sale Monday February 19th!  

Gods of the Ancient World

What if the Kingdom of Macedonia (Ancient Greek Empire) did not fall apart, and what if the Roman Republic became the Roman Empire 100 years earlier?
In this megagame
, most players will take the role of either a Greek or a Roman, attempting to develop the largest, most impressive empire. Some players will be building up their home region by managing their resources, building industry, and manufacturing fleets to sell artisanal goods to distant lands. Other players will be moving troops around the Mediterranean and conquering regions for the glory of their faction. Others will be taking the role of political leaders, developing laws for the betterment of their people whilst vying for their own political standings.
Meanwhile, a third faction of players will assume the mantle of the Ancient Gods - Zeus, Poseidon, Hera, etc. These players will be seeking to gain prayers from the mortals which will empower them to perform miracles and gain influence over their rivals.

Crucible of Nations

Crucible of Nations is a fast-paced geopolitical megagame, where teams of players guide their fictional nation through a period of great upheaval. You will face challenges such as diplomacy, trade, war, espionage, and internal stability, while striving to achieve your national objectives and holding your unique civilization together. You will also interact with other nations through a dynamic game system, where you can negotiate, bluff, threaten, or cooperate. Will you forge lasting alliances, or betray your friends at the right moment? Will you lead your nation to glory, or witness its downfall? Whether you're a seasoned megagamer or a newcomer to the genre, Crucible of Nations has something for everyone.

SHOT HEARD ROUND THE UNIVERSE 

SHOT HEARD ROUND THE UNIVERSE IS A SPACE OPERA COVERING A TURBULENT PERIOD IN THE BEYOND SECTOR OF THE TERRAN SPACE EMPIRE. CAN THE EMPIRE MAINTAIN CONTROL OF THE BEYOND SECTOR, OR WILL THE WORLDS OF BEYOND SECTOR THROW OFF THEIR IMPERIAL YOKE AND FORM THEIR OWN NEW GOVERNMENT? COME JOIN US AND YOU DESIDE.

DEN OF WOLVES

DEN OF WOLVES IS A GAME ABOUT THE INTERACTIONS BETWEEN POLITICS AND SURVIVAL DURING A TIME OF CRISIS. PLAYERS REPRESENT THE VESSELS IN THE “SURVIVOR FLEET” – A GROUP OF SURVIVING VESSELS FLEEING FROM A CATASTROPHIC ATTACK BY A RUTHLESS ENEMY. THESE VESSELS ARE TRYING TO SURVIVE IN THE MIDST OF A CRISIS.

WATCH THE SKIES

'WATCH THE SKIES' IS A MEGAGAME ABOUT INTERNATIONAL RELATIONS, CONFLICT AND HIGH LEVEL DIPLOMACY.

IT ALSO INVOLVES MYSTERIOUS AND THREATENING ALIENS FROM OUTER SPACE.

INSPIRED BY THE XCOM VIDEOGAMES, THE BASIC PREMISE IS THAT UNKNOWN ALIENS ARE INCREASINGLY VISITING EARTH TO ABDUCT, INVESTIGATE, TERRORISE AND ULTIMATELY TO SUBVERT AND TAKE OVER OR PERHAPS RENDER EARTH WEAK ENOUGH TO INVADE.

THE MAIN PART OF THE GAME IS ABOUT HOW HUMANITY AS A COLLECTION OF POLITICAL ENTITIES DECIDES TO REACT TO THIS.

THIS GAME IS A HYBRID OF BOARD GAME, RPG AND POLITICAL SIMULATION, WITH THE MAJORITY OF THE PLAYERS REPRESENTING THE SCIENTISTS, DIPLOMATS, MILITARY LEADERS AND POLITICIANS OF THE WORLD'S MOST INFLUENTIAL NATIONS, AND A SMALLER GROUP OF PLAYERS REPRESENTING THE ALIENS.

AEGON'S CONQUEST

AEGON’S CONQUEST IS A MEDIEVAL FANTASY THEMED TABLETOP MEGAGAME, MEANING THAT IT IS AN INTERACTIVE EXPERIENCE WHERE A LARGE NUMBER OF PLAYERS WORK EITHER TOGETHER OR AGAINST EACH OTHER TO AFFECT THE GREATER STORYLINE. AEGON’S CONQUEST IS A TEAM-BASED COMPETITIVE ENDEAVOR WITH TIGHTLY DEFINED RULES AND PLAYER OPTIONS. THE GAME ALIGNS ITS PLAYERS INTO EIGHT MAJOR FACTIONS OF FOUR PLAYERS EACH WITH THE ULTIMATE GOAL TO HAVE THE MOST POINTS BY THE END. IT ENCOURAGES FACE-TO-FACE DIPLOMACY, TACTICAL PLAY, SECRET DEALINGS, BETRAYAL, AND HEARTFELT ROLEPLAYING. THE GAME IS BASED ON THE HISTORY AND DEEP LORE AS PRESENTED IN THE A SONG OF ICE & FIRE LITERARY SERIES, THOUGH KNOWLEDGE OF THE SOURCE MATERIAL IS NOT NEEDED TO PLAY OR RUN THIS GAME.

EACH TEAM IN AEGON'S CONQUEST REPRESENTS ONE OF EIGHT LORDLY HOUSES OF THE FRACTIOUS CONTINENT OF WESTEROS, EACH PORTRAYED BY FOUR MAJOR PERSONALITIES: THE LORD, THE HEIR, THE KNIGHT, AND THE MAESTER. THE GOAL OF THE GAME IS TO CLAIM THE IRON THRONE OF WESTEROS BY HAVING THE MOST POWER AT THE END OF THE GAME. POWER IS GAINED BY CONQUERING NEIGHBORING LANDS, SIEGING ENEMY CASTLES, UNCOVERING ANCIENT RELICS, AND FORGING STRONG ALLIANCES. POWER IS LOST WHEN A HOUSE BETRAYS ANOTHER BY REVEALING ONE OF THEIR SECRETS.